unity AR/VR

AR/VR Experiences

Descent to the Core

Level 1: Island

Level 1: Island

Level 2: Underground Dungeon

Level 2: Underground Dungeon

Level 3: Core Chamber

Level 3: Core Chamber

Descent to the Core is a VR puzzle game built for the Meta Quest 3, spanning three levels: a mountain peak, an underground dungeon with moving puzzles, and an abstract chamber where the island's core waits. The goal of the experience is to go through each level, overcome the challenges, and retrieve the island's core. I led the development side — building the game mechanics, puzzle logic, ray casting, hand tracking, and scene transitions –– and presented it at Dartmouth College Techigala for user testing.

Mushroom Gazebo

An AR/VR experience where players shift between the real world and mushroom islands by touching a glowing crystal. Built in Unity with the Meta Quest Interaction SDK, with an emphasis on smooth mode transitions and a sense of scale.

Bloom Mosaic

A generative sculpture built in Unity where each interaction adds a petal — pulled from curated color palettes, layered in varying sizes and shapes. The composition grows differently every time. Designed as a standalone scene, it can also be deployed in VR.